We’re pleased to announced the immediate availability of Solid Drums V1.0 our first audio sample library featuring over 1.7 GB of wav files, Kontakt, Battery and Guru Kits, MIDI files and KSP plug-ins.
Solid Drums features over 100 kits, more than 470 instruments utilising some (but not all) of over 16,000 24-bit hand crafted wav files and more than 20 Kontakt 3+ compatible custom built KSP scripts, each designed with drum programming in mind.
Solid Drums V1.0 is available for download now at an unheard of price of US$29.00 24.95, yep you read that right, just $29.00 $24.95. Yep even cheaper.
Already convinced? Well head over to our new on-line store and get your self a copy
NOTE: The kits in the library only work with Battery 2 (or greater), Kontakt 3(or greater) and GURU 1.0
What some of our beta testers said:
“Wow, these are very clean samples with lots of dynamics and a really big range, I’m really impressed by the effort that’s gone into this set..” – CJ. Oregan USA
“What’s really nice here is the great range of percussion instruments that are represented, you don’t get that in many drum libraries” – Gunther. Berlin Germany
“How much did you say you were selling this stuff for? You are crazy, it’s worth it for the KSP Scripts alone!” – Mark. Manchester England.
We promised to do this and, after the usual messing about you seem to always get when making videos of any kind, we delivered. We’ve loaded all the Solid Drums Video Tutorials for the Kontakt KSP Plug-ins on to youTube.
Take a look at them in action, and marvel at our half-baked tutorial delivery….
OK so there are lots and lots more instruments(sounds) in the Solid Drums Library than appear in each of the kits, but here’s some 4-bar loops for some of the kits. We’ll be adding loops for all the kits so this is just a start.
Some notes on these: These were recorded in Mackie Tracktion using Kontakt 3 they use one or more of the KSP plug-ins that ship with Solid Drums, specifically Velocity Table, Tune Table and Groove Table. They’ve had NO PROCESSING OF ANY OTHER KIND added, no reverb, no valve emulation sugar, no EQ, no compression – nothing. This is what you get out of the box….
If you’re one of those fortunate types who bought Native Instruments Kontakt (V3 or above) then you’re in for additional treats!. We’ve included 21 of our custom-built drum-focused KSP script plug-ins to use with Solid Drums. What do they do we hear you ask, well look no further here they are:
But first some common stuff:
All the plug-ins come with our standard key-switching and preset saving facilities. There are 10 preset slots, 5 are filled with stuff we think is useful, and 5 are left for you to fill and use. The key-switches move between these user-defined pre-sets dynamically. Oh and the naming convention: anything starting SD is focused on Solid Drums, drum programming and playing specifically, and CR(Channel Robot) prefixed plugs are of a more general nature.
1. SD Phrase Player
Probably the most sophisticated plug-in here in some ways. SD Phrase player allows you to define 8 different phrases for each instrument (Kick, Snare and Hats). A phrase is one bar of 16th beats and you get to choose the velocity of the instrument played in each 16th. Once the plug-in is running a random “phrase” is selected every bar, from your defined set of 8 for each instrument. Thus you get a randomised set of different phrase played over and over in any combo, so 8 x 8 x 8 possibilities, we make that 512 different combos, multiply that by your 5 user pre-sets and you have 2,560 different beats all available to you….go wild.
Comes in two flavours, standalone; using an internal timing clock (with a single note to start/stop the plug-in playing), and DAW which uses/requires a note from the DAW as a “pulse” – usually every 16th of a bar – thus this version is very closely sync’ed with the DAW tempo and allows you to (lets say) define spaces in the bar(by dropping off some pulses), or playing every 1/8th of a beat (by providing pulses only every 1/8th etc.). There’ll be a video at some point – trust us honest.
2. SD Velocity Table
Drummers hit the drum harder “on the one” right? We all knew that, but they also hit not quite so hard “on the three”, different again on “the two” and “the four”, and all of this varied across each bar. Our DAW of choice doesn’t seem to really “know” this so we are stuck with hand-setting velocities in every bar, which is tedious and time consuming – even if it makes our drum patterns more lively and realistic. SD Velocity Table allows you to set the velocity for each drum (or range of drums) for each 16th of a bar, and allows you to set a “variation amount” to add or remove from the setting for each in-coming note, thus adding further realism. You can optionally over-ride the table values, ignoring them and using the incoming velocity, and just adding/subtracting the Variation Range value.
3. SD Tune Table
So when you hit a drum near the edge its slightly sharp in tuning compared to hitting it right-in-the-middle. Drummers tend not to hit the same drum in exactly the same spot each time, thus we get some variation in tuning. However they tend to “miss-the-middle” roughly the same amount for each drum in the same spot in the pattern they are playing, for example if the drummer is doing some complex flam or roll, and needs to stretch across the kit to make a hit on the “and” before “four” – then they’ll “miss” roughly the same amount each time they have to make this physical stretch. This plug-in lets you vary the tuning of all (or a range) of drums across a bar, and add some variation to that setting for even more realism. So not only re-tuning any hit but re-tuning consistently in a one-bar phrase, so even more like a real drummer….
4. SD Transpose Mixer
OK so this plug allows you to define 4 “zones” (this could be one or more notes) and to define a transpose amount for each zone. You then get to say how much of this new note you want to play (as a percentage of the original in-coming velocity) and how much of the original note(velocity) you want to keep. We use this to mix together the different snares present in a kit (some of our kits have in fact two whole drum kits mapped into them), to get whole new snare sounds, you might want to mix snares with kicks or marcas, or anything really.
5. SD Swoop Table
A slightly odd effect that didn’t seem to fit in the Glitch Kit plug. For a defined range of notes you can set a swoop up, or down amount in each 16th of a bar – this is basically a dynamic real-time tuning change. You can then set a time period that this will happen over. It’s not an often heard effect – possibly for a reason – but its unique and interesting we think. Best tried rather than explained.
6. SD Random Sounder
OK so our kits come with std, tuned up, tuned down, gated and distorted versions of snare hats and kicks (no tuned up kick – wot a naff idea that’d be). This plug allows you to mix them together. The table sets the likelihood of this happening in a bar – so you can control how whacky it gets – and the drop-down lists define the “sounds” to use, so you could set (say) the 5 snare drop-down menus to “normal”, “distorted”, “distorted”, “distorted”, and “normal” again to get only the “distorted” or “normal” variants when likelihood was triggered. More control = more fun.
7. SD Kick Chooser
For use with our “All The Kicks” instrument, and the “All The Drums Multi”. This plug allows you to define what note (in your DAW) is being used to represent the kick (there’s a learn mode for this). Th plug-in remaps this note to each of the kick sounds in turn, showing you the name of the wav. file along the way. Sounds are arranged in two groups. This allows you to use any of the (standard) kick sounds that comes with Solid Drums without modifying your midi drum file, and to note those sounds you particularly like…..for your own kit designs.
8. SD Snare Chooser
Just like “Kick Chooser” above, but for snares…use with the “All’The Drums” Multi or the “AllThe Snares” instrument.
9. SD Tom Grp Chooser
Again a bit like Snare and Kick chooser, but here we are defining a group of drums that get used together, hi, mid, low and floor toms…
10. SD Hat Chooser
..can you see a pattern here? Yep this time for both types of hat – open and closed – tho’ there are many other types of hat, and several (e.g. half-open, closing etc.) are included here..
11. SD Cymbal Chooser
..and finally cymbals, again to be used with the “allTheCymbals” kit, and the “AllTheDrums” multi.
THE MULTI, THE MULTI!!!
Those paying close attention will have realised that when all these “Chooser” plugins are used in the “AllThe Drums” multi its possible to map incoming kick, snare, hat, tom and cymbal hits to any of their associated sounds in the Solid Drums Library, thus allowing you to create any combination of any sound with any others… This means you can design your own kit on the fly and get any custom kit you want, leading to thousands of potential kits variations!
Now this multi is pretty big as it uses all the “standard” sounds across the whole library, but it also shows you the name of the .wav file for each instrument, so you can use this info. to design and build your own (slimmer) kits.
12. SD Groove Table
Allows you to define a range of hits, and delay them by different amounts in each 16th of a bar, and to vary it every time by a small amount. Humanising as well as “grooving” static midi drum patterns. Endless variations on groove patterns are possible from the classic delaying every other 16th, on into wild “delay only the 3rd, 7th, 11th and last 16th” or anything your imagination can dream up…
13. SD Grace Table
Allows you to define “grace notes” those quiet half-hits real drummers add into their playing at random times, you can set what(note range), when(which 16th’s of the bar), how often(likelihood), velocity and velocity variation, all to add realism to your pre-defined patterns.
14. SD Glitch Kit
Not quite your normal glitch kit, no sounds were included in Solid Drums to “make” the classic glitch drum sounds, this is designed to be used with ANY of the Solid Drum kits, well with any kit really. However a lot can be achieved, in fact quite unique sounds can be achieved, with this plug-in. Modify repeats, velocities and tuning changes all with a likelihood of occurring.
15. SD Flam Table
Allows you to define when flams will occur. The plugin looks for an in-bound hit and adds a flam to it if the likelihood is set to happen. You can vary the flam velocity and its delay.
16. SD Fill Player
Allows you to define 1/2 bar and 1/4 bar fills (8 of each), define where(which note) they’ll be played (it doesn’t have to be on the snare). You define velocity and timing for each fill in the table. You define a trigger-note(learn mode included) and every time the trigger-note is encountered one of the associated 1/2 or 1/4 bar fills gets played. So you get fills on demand, but not always the same bland repeated pattern.
17. SD Drum Switcher
As we’ve said Solid Drums comes with versions of kicks, snares,and hats. this plugin allows you to key-switch your way through these sounds dynamically as your patterns play.
18. SD Drum Spreader
Plays two notes for each in-bound note for a defined range. It pans one left and one right. This is an emulation of an old producers trick to make drums sound “bigger”.
19. SD Drum Panner
For a 10 different zones (each named after a drum) define a note range and where you’d like those notes panned, or muted.
20. CR Remapper
Allows you to remap any midi note to any other, includes a GM->CR and CR->GM presets.
21. CR PanHandler
Panning in-coming notes(in a range), and provides different modes (with associated settings) including “Random” and “Table-based” as well as “auto”
OK, here’s the list of kits for Solid Drums, these don’t use anywhere near all the sounds(instruments) in the collection, but it’ll give you some idea of what’s included. We plan to have a short 4-bar demo for each of these too…Here’s the list:
So, driven by the re-discovery of the cool and chunky sounds we discovered when we started playing with the ESQ1, we plugged the FS1R into our desk too, and guess what? Yep this sounded really amazing too. Sooo, we’ve recorded a similar 10 basses, 10 keys and 10 “other things” for this too. Sadly these sounds will probably take even longer to reach a release but suffice to say, like the ESQ1, it’ll be worth the wait…
There are (as you will see) HUGE range of instruments included in Solid Drums. The names might not mean too much to you, but as the manual says: “they made sense at the time and it was late/I was drunk / tired / hungover / whatever, forgive me…” Anyway here’s the list:
Once we’d fired this thing up in anger (rather than using as a not very sophisticated midi keyboard – no after-touch for a start) and plugged the sound making bit into the desk we realised that this was one hell of a synth. Soooo.. we couldn’t really resist getting some samples recorded straight away, even though it’ll be a LONG time before the library sees the light of day.
So far we have 10 basses, 10 “Keys” sounds and 10 atmospheres…so already we are up to 30 instruments. As were not looping anything here the instruments are getting large already and we’ve used nearly 1Gb of disk with more to go….hmmm, still its worth it…
OK so we’ve been planning what should and shouldnt go into Solid Bass, here’s what we’ve got so far:
Real Basses through real amps(and cabinets):
Rick 400 series
— all of the above through the following:
DI’ed into our analog desk
Roland Jazz Chorus
MesaBoogie (of some sort)
Vox AC30 (carefully, its old and fragile…)
Synth Basses (again through a similar range of amp/speaker combos):
Ensoniq ESQ1 sounds: A range of bass patches from this analog/digital hybrid (the basses are amongst what this thing is famous for),
Yamaha FS1R sounds: A set of digital crysal clear basses to remind you of the 1980’s, as well as some using the formant-modelling capabilities of this synth)
KSP Patches – A set of Kontakt KSP scripts that enhance the realism of the instruments. We’ll be sampling the “real” basses across the whole fretboard – so one of these patches will be keeping track of which “virtual position” the bass players hand is in and selecting the correct sample/note to play. Trust us it makes it sound like a real person with a real instrument…