Chordscape is here!

At last Chordscape is released, this is probably the best thing we’ve ever done. Great sound design by Erick McNerney and GUI by Glyn  Lloyd. This features over 8GB of content, 200 separate sounds and over 200 Snapshots to get you started. It’s already getting 5-star reviews over at KontaktHub, and its on sale there (40% off!) until the end of August. You should go get it immediately!


Red House -Slice v4.1

OK, another product out the door…Announcing the release of Red House – Slice 4.1 for Kontkat 5.5+ a further collection of matched loops for the Slice loop engine, this time taking the House genre as inspiration.

Now adds an all new cleaner interface and is extended to include new settings and functions. Every beat/step has independent settings for all controls:

Unison mode (for extra punch)
Up to 8 Repeats(for variable Stutter/drills)
Reverse (play any beat backwards)
Random Slice (no two repeats of your loop will be the same)
Fade In (envelope attack)
4 independent Sends – pointing at the all new FX system
Volume Control
Pan Control
Tuning Control
Ability to select a single Loop Pad and play it chromatically (Pitched mode)

Re-trigger(restart) loops from any of the 32 slice pads whilst playing. Use the 4 independently settable sub-loops, load up to 12 different patterns for playback(and key-switch between them), load up to 12 different loops, from the 120 shipping with the product (and key-switch these too). Included is the all new 3-track probability sequencer to add an additional three sounds into the mix. New patterns are also included that add randomisation and “triplet-feel” to playback.

Play loop patterns(sequences) forwards, backwards, forwards and backwards(ping-pong) and at different tempos, all synced to divisions of DAW tempo, so you can drift and change tempo in songs as much as you like and Slice will stay with you. You can Latch play-back and resync your loop to get back on the original timeline at any point.

Just as important is the “direct-play” feature, allowing users to play each pad independently, so you can play Slice live, or record your performance and playback using your DAW. Each triggered pad plays its attached sound and its assigned controls.

New in this version is “Pitched Mode” play. Here you can select any single pad and Slice will map this across 2 octaves for you to use the sound in as a chromatic instrument.
Paired to these loop and playback capabilities is the all-new dynamically assignable FX system with 4 insert slots for each loop, where each slot can be filled with any one of over 20 different effects and 4 Send effect slots where you can select from any of 5 send effects.

Get it now from for only £24.95

Slice Red House


So the FOLIO range of instruments approaches its first complete product, it’ll be FOLIO – BASS. I’ve finished the 100+ instrument sampling, and redesigned the UI (again!). The coding now needs some tweaks but not much, and I will add the FX racks and we will be nearly done. Just some audio demos and  video walk thru to do. If you are a sample library developer/owner then this engine might be of interest to you, I’ll be giving it away to interested developers.


Calling all you Sound Designers

We have had a sound design company drop out of a project we are involved with – to build Kontakt Instruments and revenue share. So it’s not a pay-up-front gig, and you’ll need to be a sound designer/musician as we will be looking for the normal range of audio found in Kontakt instruments, let me know if you are interested.



So here we are then at a logical stopping point, and  it’s been a long development journey. As I’ve said it’s still a long way to a deliverable product, but the coding for this iteration at least is done. During the development I’ve also built and shipped the free “FreeForm Volume 1”, and even updated that to version 1.2 on the way. So a lot has been going on. There’s a lot more planned, starting with the FOLIO range of two-voice instruments, and including more free-stuff and additions to the original Grid Machine Series. But what did I learn on the way(and looking back through these diaries)?

  • I should know my limits
  • I should move to another development platform
  • Try not to add a million things (less might well be more)
  • Finish one feature, and test it, before starting another
  • Once a feature is IN then get it done
  • An idea for a feature should stay just an idea for a week before committing to it, because it will change as you think about it.
  • Nothing gives better insight than playing the instrument
  • Refactoring is your GOOD friend
  • Reusable components will pay off in the end
  • Nobody cares, stop whining.

OK well I set out to document some of the trials, and wins, of the development process really as a different way for me to get a prospective about some of how I currently work, and with luck entertain you and me on the way. I’ve learned a lot, I hope you had fun. There will be on-going blog and Facebook posts, so look out for those if you’d care to. But for now it s good night and good luck.


That Sound (Valve)

So the other part of the one-two king hit of the-sound-of-Audio-we-all-love is clearly valve. The nice news here is that the Akai I bought has these two valve amplifier paths, with this stuff in them:

Valve complement: 2 x EF86, 2 x 12AX7, 2 x 6BQ5, 2 x 6X4, 1 x 6AR5.

Those 12AX7 I think are the thing imparting the magic, but whatever it is these are also in the new mastering chain. So now everything is being mastered through vintage (and I MEAN vintage – circa 1982)  valve amps into pro grade mastering tape machines.

It should come as no surprise to those who care about this sort of thing that:

  1. It was a pain to get and then to get working
  2. it was worth it.